Tech Games II

Games for Mobile Platform

Game On! The iPhone® and Android™ operating systems are some of the hottest mobile technology platforms for development and the GameSalad is one of the most user-friendly yet extremely powerful tools around. In this course, students will learn how to create games in GameSalad with the functionality and the benefits of smartphones and tablets in mind. Students will design and develop games, test for playability, then polish game play. Students will design and develop their very own game on iOS® or Android™ device.

Program Summary
What if your student could design and build a game to play on their Apple®, iPhone®, iPad® or Android™ mobile phone? Yes they can! With our guided lessons and GameSalad® software and its super-friendly toolset, your student will be able to build arcade style video games. The easy drag and drop interface of GameSalad® opens up the world of iPhone® , iPad® and Android™ phone game creation for students with no programming background. Its software is visually based and includes a comprehensive library of established behaviors for game designers to choose from, allowing students to quickly build and experiment until they perfect their personalized game. Students will have an opportunity to build their own games and astound friends and family alike! Through interactive gaming projects, personal creations, and step-by-step clear instructions, this program sets the stage for a life-long understanding of everything technology, while having fun. This program helps students develop meaningful 21st century skills and prepares them to take on advanced areas of Technology with greater levels of confidence and understanding. Please see schedule below for more details.

Who should join this program ?
This course has no prerequisites. The program is designed as an experience in game design and game making on mobile platforms for students ages 9-18, but enrollment is open to anyone.The curriculum for this program is customized for learners ages 10-16 and delivered in small student groups. Learn with individually tailored lessons and make every idea of yours (big or small) count! Students will be placed in age appropriate sessions.

Location
This course is conducted at our facility - 4260 Westbrook Drive, Suite 109, Aurora IL (near Fox valley Mall) as an evening / weekend program and/or as an after-school program around various schools in the Chicago-land area. Please see schedule below for more details.

Tuition
Course fee - $499.00. One time registration fee of $25.00 applies.

Program Schedule

Session Start Date End Date Location Click to Enroll
Currently there are no available sessions for this program. Please check back with us later or contact us to find out more details.

Small class sizes
We guarantee small class sizes. Why? Because our teaching philosophy is premised on personalization and individual attention – your path, at your pace. HoneZone's experienced and skilled instructors guide students through customized curriculum with 1-on-1 teaching. The immersive environment is ideal for fostering creativity and learning.

Our Personalized Instruction Promise
Our innovative curriculum is premised on a blended learning strategy. Students receive blended (or hybrid) instruction with live 1-on-1 instruction from our team of educators. Small class sizes allow students to move along at an appropriate, customized pace. Students spend an hour every week in session, but there is also plenty of opportunities to continue creating technology at their own leisure to give students a fun, well-balanced learning experience.

My son/daughter is not interested in computers as a career. How is this program useful for my student?
Technology is pervasive in almost every aspect of daily life, and as the workplace changes, STEM knowledge and skills grow in importance for a variety of workers beyond STEM careers. Studies have found that demand for STEM-capable workers have increased in traditionally non-STEM fields due to diffusion of technology across industries and occupations. Improving access to quality STEM education will strengthen the caliber of the student even if they want to pursue a non-STEM career. STEM knowledge extends beyond a career, it is a knowlege for life.

My son/daughter work their iPhone, iPad with ease, don't they already know Technology?
While students work their iPhone, iPad, iPod and Games apps easily, the key to their success is to understand the inner workings of the technology involved in creating those apps and games. At HoneZone, they will learn to "create" those games and apps, rather than just "use" them. It is the practical application of those ideas and the creative thinking required to solve real-world problems, that forms the basis of a truly engaging learning experience.

What is STEM?
The acronym STEM stands for Science, Technology, Engineering and Mathematics.

Why STEM?
According to the U.S. Bureau of Statistics, in the next five years, STEM jobs are projected to grow twice as quickly as jobs in other fields. While all jobs are expected to grow by 10.4%, STEM jobs are expected to increase by 21.4%. Similarly, 80% of jobs in the next decade will require technical skills. We need to prepare our students to be able to compete in a knowledge-based global economy. Students need 21st Century skills of adaptability, complex communication, social skills, non-routine problem solving, self-management, self-development, and systems thinking. Our students will be called upon to be innovative and creative problem solvers, designers, developers, and inventors.

Why STEM early?
Consider this statistics from Nation center for education statistics: Of the 3.8 million 9th graders in the US, only 233,000 end up choosing a STEM degree in college (National Center for Education Statistics). That means only six STEM graduates out of every 100 9th graders. While all jobs are expected to grow by 10.4%, STEM jobs are expected to increase by 21.4%. Similarly, 80% of jobs in the next decade will require technology skills. Technology is pervasive in almost every aspect of daily life, and as the workplace changes, STEM knowledge and skills grow in importance for a variety of workers (including non-STEM careers).