Tech Games I

Adventures in Game Design

Game On! In this program students will learn game design, make real games and grow in skill as a game designer. Students will be using Gamestar Mechanic to learn and make games based on game making assignments and written game design resources provided by the instructor. Through interactive gaming projects, personal creations, and step-by-step clear instructions, this program sets the stage for a life-long understanding of everything technology, while having fun.

Program Summary
Don't just play games! Make them! Create your own games in this fun, gaming course for kids. We introduce students to the awesome world of game creation in a non-competitive, step-by-step process. This course will teach the basic principles behind making arcade and platform games - the fun ones you'd find at your local arcade. Design your own arcade and platform games using the drag and drop ease of Game Star Mechanic.

Students will learn the basics of game design by going through a series of activities each week:

  • Playing games (in the context of a fun quest experience) that teach game design concepts and demonstrate the kind of games they will then make themselves
  • Fixing and 'modding' games to master key design skills
  • Reviewing video and written materials that teach key game design lessons
  • Making their own original games
  • Receiving feedback and coaching on the games they make from personal instructors, game industry professionals and other students
  • Playing games made by other students in the course and providing them with critical feedback
  • Practicing 'iterative design' by improving their designs in response to the feedback and coaching they receive
Please see schedule below for more details.

Who should join this program ?
This course has no prerequisites. The program is designed as a first experience in game design and game making for students ages 8-18, but enrollment is open to anyone.The curriculum for this program is customized for learners ages 10-16 and delivered in small student groups. Learn with individually tailored lessons and make every idea of yours (big or small) count! Students will be placed in age appropriate sessions.

Location
This course is conducted at our facility - 4260 Westbrook Drive, Suite 109, Aurora IL (near Fox valley Mall) as an evening / weekend program and/or as an after-school program around various schools in the Chicago-land area. Please see schedule below for more details.

Tuition
Course fee - $399.00. One time registration fee of $25.00 applies.

Program Schedule

Session Start Date End Date Location Click to Enroll
Currently there are no available sessions for this program. Please check back with us later or contact us to find out more details.

Small class sizes
We guarantee small class sizes. Why? Because our teaching philosophy is premised on personalization and individual attention – your path, at your pace. HoneZone's experienced and skilled instructors guide students through customized curriculum with 1-on-1 teaching. The immersive environment is ideal for fostering creativity and learning.

Our Personalized Instruction Promise
Our innovative curriculum is premised on a blended learning strategy. Students receive blended (or hybrid) instruction with live 1-on-1 instruction from our team of educators. Small class sizes allow students to move along at an appropriate, customized pace. Students spend an hour every week in session, but there is also plenty of opportunities to continue creating technology at their own leisure to give students a fun, well-balanced learning experience.

My son/daughter is not interested in computers as a career. How is this program useful for my student?
Technology is pervasive in almost every aspect of daily life, and as the workplace changes, STEM knowledge and skills grow in importance for a variety of workers beyond STEM careers. Studies have found that demand for STEM-capable workers have increased in traditionally non-STEM fields due to diffusion of technology across industries and occupations. Improving access to quality STEM education will strengthen the caliber of the student even if they want to pursue a non-STEM career. STEM knowledge extends beyond a career, it is a knowlege for life.

My son/daughter work their iPhone, iPad with ease, don't they already know Technology?
While students work their iPhone, iPad, iPod and Games apps easily, the key to their success is to understand the inner workings of the technology involved in creating those apps and games. At HoneZone, they will learn to "create" those games and apps, rather than just "use" them. It is the practical application of those ideas and the creative thinking required to solve real-world problems, that forms the basis of a truly engaging learning experience.

What is STEM?
The acronym STEM stands for Science, Technology, Engineering and Mathematics.

Why STEM?
According to the U.S. Bureau of Statistics, in the next five years, STEM jobs are projected to grow twice as quickly as jobs in other fields. While all jobs are expected to grow by 10.4%, STEM jobs are expected to increase by 21.4%. Similarly, 80% of jobs in the next decade will require technical skills. We need to prepare our students to be able to compete in a knowledge-based global economy. Students need 21st Century skills of adaptability, complex communication, social skills, non-routine problem solving, self-management, self-development, and systems thinking. Our students will be called upon to be innovative and creative problem solvers, designers, developers, and inventors.

Why STEM early?
Consider this statistics from Nation center for education statistics: Of the 3.8 million 9th graders in the US, only 233,000 end up choosing a STEM degree in college (National Center for Education Statistics). That means only six STEM graduates out of every 100 9th graders. While all jobs are expected to grow by 10.4%, STEM jobs are expected to increase by 21.4%. Similarly, 80% of jobs in the next decade will require technology skills. Technology is pervasive in almost every aspect of daily life, and as the workplace changes, STEM knowledge and skills grow in importance for a variety of workers (including non-STEM careers).