Adventures in Game design with Minecraft & Java

Create Games, dont just play them!

Tech InnovateStart Young, Think Big! To meet their visions of success as adults in the 21st century, our students are going to need some pretty sophisticated skills. We are not referring to skills such as those needed to play with their iPhones, iPad and iPod games. Students require higher levels of technology education to succeed in the new, knowledge-based economy. This program instills the foundation for that. Please see schedule below for more details.

Program Summary

1) Students take their first step into the world of technology by learning the fundamentals of technology and creating fun interactive, technology projects using easy to learn programming language.

2) Think Minecraft is just a video game? Think again. Create, explore and put your problem-solving skills to the test with storyboarding and level design. Students learn programming aspects of Minecraft game and learn how to do game modding using Java technology.

3) Students explore the game development process, planning, asset development, scheduling and more. And just as importantly, they discover what makes a game fun and exciting to play.

4) Imagine it, build it! Students are introduced to Java technology skills that helps them shape Minecraft with their own creative vision, using the Minecraft API to modify the game. This allows players to transition from just using Minecraft as a sandbox to creating their own games.

5) Students learn to host your own server, install and manage Minecraft mods, and accelerate your Minecraft game creation skills. Put your construction skills to test with individual and team-based Game design challenges

Students apply computational, mathematical and logical skills learned to bring their own game design to life. Emphasis on "creating" technology rather than just "using" technology, forms the theme of this program. As students work on technology projects, they learn to think creatively, reason systematically and work collaboratively in a team setting.

Through interactive projects, personal creations, and step-by-step clear instructions, this program sets the stage for a life-long understanding of everything technology. This program is designed to develop logical thinking and reasoning abilities while also helping students to apply mathematical and scientific concepts to solve real-life problems creatively.

Who should join this program ?
This course has no prerequisites. The curriculum for this program is customized for learners in grades 3, 4 & 5 (ages 7-11) and delivered in small student groups. Learn with individually tailored lessons and make every idea of yours (big or small) count! Students will be placed in age appropriate sessions.

Location
This course is conducted as after-school program at your student's elementary school in the Chicago-land area. Weekend programs are conducted at our academy at 4260 Westbrook Dr Suite 109, Aurora IL 60504. Please see schedule below for more details.

Tuition
Course fee - $100/month. One time registration fee of $25.00 applies. Online payment would allow you to make payment for first month + Registration fees. Payments for second, third and fourth month of the program are due 1st of those months via a check payment in favor of "HoneZone". For every registration, HoneZone Technology Academy would donate 5% to the respective School's STEM fund.

After-School Program Schedule

Session Start Date End Date Location Click to Enroll
Currently there are no available sessions for this program. Please check back with us later or contact us to find out more details.


Weekend Program Schedule

Session Start Date End Date Location Click to Enroll
Currently there are no available sessions for this program. Please check back with us later or contact us to find out more details.

Why Game design with Minecraft & Java ?
Game design with Minecraft & Java is designed to offer head-start for students in a key 21st century skill - Technology. Giving students an introduction to technology helps peel back the layers of what happens inside computers, tablets, phones and how they communicate with one another using internet and other wireless technologies. Programming knowledge, even at a very basic level, makes technology seem less magical and more manageable. Programming also teaches other important skills, including real world application of math and logic.
We make technology fun for students by helping them use their creativity to design and build on their own ideas, while learning a very important skill. Every idea big or small, helps them apply math, problem solving and logical reasoning skills. Every student combines their power of creativity and solves problems logically and feels mighty strong having learned a life-long skill.

Small class sizes
We guarantee small class sizes. Why? Because our teaching philosophy is premised on personalization and individual attention – your path, at your pace. HoneZone's experienced and skilled instructors guide students through customized curriculum with 1-on-1 teaching. The immersive environment is ideal for fostering creativity and learning.

Our Personalized Instruction Promise
Our innovative curriculum is premised on a blended learning strategy. Students receive blended (or hybrid) instruction with live 1-on-1 instruction from our team of educators. Small class sizes allow students to move along at an appropriate, customized pace. Students spend an hour every week in session, but there is also plenty of opportunities to continue creating technology at their own leisure to give students a fun, well-balanced learning experience.

My son/daughter work their iPhone, iPad with ease, don't they already know Technology?
While students work their iPhone, iPad, iPod and Games apps easily, the key to their success is to understand the inner workings of the technology involved in creating those apps and games. At HoneZone, they will learn to "create" those games and apps, rather than just "use" them. It is the practical application of those ideas and the creative thinking required to solve real-world problems, that forms the basis of a truly engaging learning experience.

My son/daughter is not interested in computers as a career. How is this program useful for my student?
Technology is pervasive in almost every aspect of daily life, and as the workplace changes, STEM knowledge and skills grow in importance for a variety of workers beyond STEM careers. Studies have found that demand for STEM-capable workers have increased in traditionally non-STEM fields due to diffusion of technology across industries and occupations. Improving access to quality STEM education will strengthen the caliber of the student even if they want to pursue a non-STEM career. STEM knowledge extends beyond a career, it is a knowlege for life.

What is STEM?
The acronym STEM stands for Science, Technology, Engineering and Mathematics.

Why STEM?
According to the U.S. Bureau of Statistics, in the next five years, STEM jobs are projected to grow twice as quickly as jobs in other fields. While all jobs are expected to grow by 10.4%, STEM jobs are expected to increase by 21.4%. Similarly, 80% of jobs in the next decade will require technical skills. We need to prepare our students to be able to compete in a knowledge-based global economy. Students need 21st Century skills of adaptability, complex communication, social skills, non-routine problem solving, self-management, self-development, and systems thinking. Our students will be called upon to be innovative and creative problem solvers, designers, developers, and inventors.

Why STEM early?
Consider this statistics from Nation center for education statistics: Of the 3.8 million 9th graders in the US, only 233,000 end up choosing a STEM degree in college (National Center for Education Statistics). That means only six STEM graduates out of every 100 9th graders. While all jobs are expected to grow by 10.4%, STEM jobs are expected to increase by 21.4%. Similarly, 80% of jobs in the next decade will require technology skills. Technology is pervasive in almost every aspect of daily life, and as the workplace changes, STEM knowledge and skills grow in importance for a variety of workers (including non-STEM careers).